DON'T SHOW
THE BUILDING.
LET THEM
EXPLORE IT.
We create interactive spatial experiences
for the built world.







Where does
this door
lead?
A render gives you a view.
A walkthrough gives you somewhere to go.

Take a building
for a spin.
Rotate the tower. Pick a floor.
See how the interface follows.
AURA / 01 — FICTIONAL DEVELOPMENT
walkthrough.
GuruVedas,
room by room.


Timber.
Soft light.
Room to move.


The making
of a place.
A drawing is the beginning. Explore what happens between the plan and the person.
Start with the lines.
Plans carry the room sizes, the walls and the relationship between spaces. This is the source, before anything becomes a screen.
Read the architecture.What we build.
Architecture rendered as a live, navigable environment.
You remember
how a place
feels.
The distance between rooms.
The light at a window.
The view when you turn a corner.
Builtloop creates interactive 3D experiences
for real-estate developers. We work between
architecture, visualisation and browser interfaces.
On the
drawing board.
Studies for the spaces
we want to build next.


Next questions.
How does a building change through the day?
What can a digital twin help someone understand?
Where else could a spatial interface belong?
Concept studies, rather than completed client projects.
